Journal Description

57195557287Tepian open access and peer-reviewed journal that presents scientific research in various fields information technology and computer science.


The purpose of TEPIAN is to publish original research studies directly relevant to computer science. TEPIAN encompasses the full spectrum of information technology and computer science, including Information System, Hardware Technology, Intelligent System, Multimedia Applications and Smart Farming. TEPIAN welcomes original papers, reviews and commentaries. Suggestions for special issues covering selected topics may be considered. TEPIAN is devoted to publish manuscripts that advance the knowledge of information technology and communication beyond state-of-the-art.


Authors may contact the Editor-in-Chief in advance to inquire about whether their research topic is suitable for consideration by TEPIAN. Through an Open Access publishing model, TEPIAN provides an important forum where computer science researchers in academic, public and private arenas can present the latest results from research on information technology and communication in a broad sense.


All articles to TEPIAN are posted online immediately as they are ready for publication. All articles will be assigned a DOI number (Digital Object Identifier) in 2021 (insyallah). whereby they become searchable and citeable without delay. This journal is published every March, June, September, and December.




ISSN: 2721-5350 (Print)


ISSN: 2721-5369 (Elektronik)


DOI: 10.51967/tepian


Accreditation : SINTA 4


Distribution: Open Access


Frequency: Quarter (March, June, September, December)




Vol 4 No 4 (2023): December 2023

Published: Dec 31, 2023

Decision Support System on Grass Selection for Gardening Creation Using Multi-Objective Optimization on The Basis of Ratio Analysis (MOORA)

160-168 Indah Fitri Astuti, Naufal Najib, Rosmasari, Dedy Cahyadi, Rasni Alex, Awang Harsa Kridalaksana
0

Service Quality and Punctuality of Indonesian Railfood Customer Online System

169-174 Muhammad Raisa Permana Sakti, Syahputra, Mahir Pradana
0

A Virtual Museums and 3D Artefacts to Improve Cultural Heritage Education

175-182 Bagus Satria, Fajar Ramadhani, Syafei Karim, Nur Aini
0

Development Intelligent Agent in Educational Game “Pesut Adventure – Borneo Animal Match-Up” with Shuffle Random Algorithm

183-188 Aulia Khoirunnita, Bartolomius Harpad, Nurul Ikhsan, Reza Andrea, Husmul Beze, Rudito
0
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