Journal Description

TEPIAN is open access and peer-reviewed journal that presents scientific research in various fields information technology and computer science. The purpose of TEPIAN is to publish original research studies directly relevant to computer science. TEPIAN encompasses the full spectrum of information technology and computer science, including Information System, Hardware Technology, Intelligent System, Multimedia Applications, Smart Farming, Education Technology, and Smart Farming. TEPIAN welcomes original papers, reviews and commentaries. Suggestions for special issues covering selected topics may be considered. TEPIAN is a journal published by the Software Engineering Department, Agriculture Polytechnic of Samarinda, supported by the Association of Higher Education on Informatics and Computer (APTIKOM) East Kalimantan (MOU: 101/Aptikom-Journal/2022) TEPIAN is indexed by Sinta 4 from Ministry of Education, Culture, Research, and Technology Republic Indonesia (225/E/KPT/2022

Authors may contact the Editor-in-Chief in advance to inquire about whether their research topic is suitable for consideration by TEPIAN. Through an Open Access publishing model, TEPIAN provides an important forum where computer science researchers in academic, public and private arenas can present the latest results from research on information technology and communication in a broad sense.

 

ISSN: 2721-5350 (Print)

ISSN: 2721-5369 (Elektronik)
DOI: 10.51967/tepian
Accreditation : SINTA 4
Frequency: Quarter (March, June, September, December) 

Distribution: Open Access

 

Vol. 5 No. 3 (2024): September 2024

Tepian Vol. 5 No. 3, (September 2024) showcases a diverse range of topics, emphasizing both technical and applied research. One of the highlights of this edition is the inclusion of authors from the University of Technology Sarawak, Malaysia, who contributed to the article "Classification of Simulated Fake Bandwidth Data Using LSTM." This international collaboration adds a global perspective to the journal, enhancing its appeal and showcasing its ability to attract diverse academic contributions. This edition's standout features include the use of advanced technological approaches, such as LSTM in hardware technology and the development of AI-powered learning tools, highlighting the innovative edge of the research. The journal also addresses practical issues, such as web service design for laundry payments and geographic information systems for creative economy mapping, making it highly relevant for both academic and industry professionals.

Published: September 21, 2024

Classification of Simulated Fake Bandwidth Data Using LSTM

Azriel Christian Nurcahyo (1), Alan Ting Huong Yong (2), Abdulwahab Funsho Atanda (3)
(1) Design and Technology Centre, School of Computing and Creative Media, University of Technology Sarawak, Malaysia ,
(2) Design and Technology Centre, School of Computing and Creative Media, University of Technology Sarawak, Malaysia ,
(3) Design and Technology Centre, School of Computing and Creative Media, University of Technology Sarawak, Malaysia
35-47
0

Enterprise Architecture Design of PT Hariansyah Karya Group Information System Using TOGAF ADM

Seli Puspita Sari (1), Reza Andrea (2), Husmul Beze (3)
(1) Software Engineering Technology, Agriculture Polytechnic of Samarinda, Indonesia ,
(2) Software Engineering Technology, Agriculture Polytechnic of Samarinda, Indonesia ,
(3) Software Engineering Technology, Agriculture Polytechnic of Samarinda, Indonesia
48-56
0

Internship Information System at PT Biro Klasifikasi Indonesia Samarinda Branch

Lantiur Siregar (1), Suci Ramadhani (2), Yulianto (3)
(1) Software Engineering Technology, Agricultural Polytechnic of Samarinda, Indonesia ,
(2) Software Engineering Technology, Agricultural Polytechnic of Samarinda, Indonesia ,
(3) Software Engineering Technology, Agricultural Polytechnic of Samarinda, Indonesia
57-65
0

The Development of a Geographic Information System for Mapping Creative Economy Actors in Balikpapan Using the Prototype Method

Raihan Maheswara Rawanggalih (1), Asep Nurhuda (2), Bagus Satria (3)
(1) Software Engineering Technology, Polytechnic Agricultural of Samarinda, Indonesia ,
(2) Software Engineering Technology, Polytechnic Agricultural of Samarinda, Indonesia ,
(3) Software Engineering Technology, Polytechnic Agricultural of Samarinda, Indonesia
66-75
0

The Design and Implementation of Web Service for Laundry Service Payment at RAZ-Q Laundry Samarinda

Syamsuddin Malalla (1), Ahmad Fahrijal Pukeng (2), Nursobah (3)
(1) Information System, STMIK Widya Cipta Dharma, Indonesia ,
(2) Informatics Engineering, STMIK Widya Cipta Dharma, Indonesia ,
(3) Informatics Engineering, STMIK Widya Cipta Dharma, Indonesia
76-85
0

Culinary Learning Using Virtual Reality Based on Gamification Method

Winanti (1), Nurasiah (2), Beby Tiara (3), Erick Fernando (4), Sucipto Basuki (5), Riyanto (6)
(1) Information System, Insan Pembangunan Indonesia University, Indonesia ,
(2) Information System, Insan Pembangunan Indonesia University, Indonesia ,
(3) Information System, Insan Pembangunan Indonesia University, Indonesia ,
(4) Informatics Engineering, Universitas Multimedia Nusantara, Indonesia ,
(5) Information System, Insan Pembangunan Indonesia University, Indonesia ,
(6) Information System, Insan Pembangunan Indonesia University, Indonesia
86-93
0

The Bajau-Tainment: An AI-Powered Puzzle Game for Learning the Bajau Language Using Finite State Machine and Shuffle Techniques

Aulia Khoirunnita (1), Rasni Alex (2), Rosmasari (3)
(1) Informatic, Mulawarman University, Samarinda, Indonesia ,
(2) Informatic, Mulawarman University, Samarinda, Indonesia ,
(3) Informatic, Mulawarman University, Samarinda, Indonesia
94-101
0
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