Main Article Content

Abstract

One of the categories of disabled children is a double disability with two or more barriers, such as blind and deaf (Multiple Disabilities with Visual Impairments / MDVI). MDVI children with vision lower or less than Normal vision (low vision) tends to experience motor problems due to a lack of received external stimuli. From previous research, the three learning areas of MDVI children with low vision improved gradually, but the motor skills that support these activities are not optimal. This is because motor movement exercises are not enough just to be presented in visual form but require natural movement from body movements. Therapeutic use playing with sand is effective in stimulating motor movements in children. But its application to MDVI children with low vision has not been tested. In addition, loop repetitive motor training reduces motivation to practice because the training environment is monotonous. Provides an interactive training environment and supports the stimulus aspect visuals such as lighting, contrast, object size, and visualization distance can increase motivation and exercise compliance. The use of a virtual environment (virtual environments / VE) such as mixed reality (MR) can provide a training environment adaptive and produces deeper sensations in the brain (immersion) for exercise extremity motor movements. However the use of interventions is Unprecedented interactive and dynamic practice environment sand-based games applied to help exercise motor skills in MDVI children with low vision. The development of serious games is proposed using a mixed reality-based sandbox game device (MR-Sandbox) for motion therapy upper limb motor skills for MDVI children with low vision by combining reinforcement of visual stimuli to stimulate the activation of the corticospinal nervous system through combining real and virtual activities (mixed reality) and creative visualization using sand media (virtual topography) in promoting fine motor movements. This study uses a quasi-experimental design research method, pre-test, and post-test. The sampling technique uses purposive sampling of 12 MDVI respondents with low vision (eight men, eight women) in the sand-type educational game intervention group. The Assessment uses sheets Denver II instrument, which is taken from the aspect of acceptable motor measurement. Data analysis is the t-test of 2 dependent samples and the t-test of 2 independent models for bivariate.

Keywords

MDVI, Virtual Reality, Fine Motor Skill

Article Details

How to Cite
Hakim , L. ., Haris, M. F. A. ., Rini, E. M. ., & Kusuma, D. H. . (2023). Mixed Reality Sandbox Game Development for Improving Disability Children Fine Motor Skill. TEPIAN, 4(2), 58–64. https://doi.org/10.51967/tepian.v4i2.1319

References

  1. Argyropoulos, V., & Thymakis, P. (2014). Multiple disabilities and visual impairment: An action research project. Journal of Visual Impairment and Blindness, 108(2), 163–167. https://doi.org/10.1177/0145482x1410800210
  2. Ashwini, K., Ponuma, R., & Amutha, R. (2021). Fine motor skills and cognitive development using virtual reality-based games in children. Handbook of Decision Support Systems for Neurological Disorders, 187–201. https://doi.org/10.1016/B978-0-12-822271-3.00006-2
  3. Budury, S., Khamida, K., Nurjanah, S., & Jalaluddin, T. J. (2020). Improving the Fine Motor Skills with Embroidery among Children with an Intellectual Disability. Jurnal Ners, 15(1Sp), 72–74. https://doi.org/10.20473/jn.v15i1sp.19011
  4. Cabrera Hidalgo, J. C., Robles Bykbaev, Y., Arevalo Delgado, J. D., Pesantez Coyago, T., & Bykbaev, V. R. (2018). Serious game to improve fine motor skills using Leap Motion. Congreso Argentino de Ciencias de La Informatica y Desarrollos de Investigacion, CACIDI 2018, Lmc. https://doi.org/10.1109/CACIDI.2018.8584370
  5. Da’i, M., & Maulidaty, I. E. (2021). the Effect of Playing Puzzle Therapy on the Fine Motoric Development of Pre-School Children in Tk Tunas Harapan Batokan Kasiman. Widyagogik : Jurnal Pendidikan Dan Pembelajaran Sekolah Dasar, 8(2), 79–85. https://doi.org/10.21107/widyagogik.v8i2.8983
  6. Fuad, M., Haris, A., Rini, E. M., Suci, E. R., & Banyuwangi, P. N. (2016). Rancang Bangun Media Ajar Untuk Anak Tunaganda Di SDLB Matahati banyuwangi Berbasis Android. 5662, 9–10.
  7. Irmawati, I., & Ichsan, I. (2021). the Effect of Weaving Activities With Banana Leaves on Fine Motor Ability Early of Childhood. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 12(2), 125–135. https://doi.org/10.17509/cd.v12i2.39595
  8. Kurniawan, D. E., Silalahi, P., & Pratiwi, A. (2019). ARtrace: Augmented Reality for Student’s Fine Motor Learning. 2019 2nd International Conference on Applied Engineering (ICAE), 1–5. https://doi.org/10.1109/ICAE47758.2019.9221724
  9. Lesmana, I. P.D., Widiawan, B., & Hartadi, D. R. (2020). Manipulation of Virtual Environment to Examine Perception and Vision Aspects of Individuals Post-Stroke When Driving VRAC Simulator. Journal of Physics: Conference Series, 1569(2). https://doi.org/10.1088/1742-6596/1569/2/022010
  10. Lesmana, I Putu Dody, Widiawan, B., Hartadi, D. R., & Haris, M. F. Al. (2018). Pengembangan Terapi Cermin Pada Latihan Bersepeda Berbasis Virtual Reality Untuk Meningkatkan Gerak Motorik Ekstremitas Atas Pasca Stroke. Jurnal Teknologi Informasi Dan Ilmu Komputer, 5(4), 503. https://doi.org/10.25126/jtiik.201854914
  11. Merchan-Garcia, D. A., Enriquez-Mancheno, A. S., Uguna-Uguna, V. H., Suquilanda-Cuesta, P. F., & Robles-Bykbaev, V. E. (2020). Development of an arcade controller for children with intellectual disabilities to improve fine motor skills through video games. Conference Proceedings - IEEE Games, Multimedia, Animation and Multiple Realities, GMAX 2020, 0–3. https://doi.org/10.1109/GMAX49668.2020.9256830
  12. Miles, B. (2008). Overview on Deaf-Blindness. DB-Link, 1994, 2013.
  13. Moon, J. H., Cho, S. Y., Lim, S. M., Roh, J. H., Koh, M. S., Kim, Y. J., & Nam, E. (2019). Smart device usage in early childhood is differentially associated with fine motor and language development. Acta Paediatrica, International Journal of Paediatrics, 108(5), 903–910. https://doi.org/10.1111/apa.14623
  14. Rini, E. M., Haris, M. F. Al, & Kusumahadi, M. B. (2017). Perancangan Media Pembelajaran Tunagrahita Kelas 1 Semester 1 Di Sdlb Pgri Singojuruh Berbasis Web. Seminar Nasional Sistem …, 14 September, 724–735.
  15. Sunanto, J. (2010). Pengembangan Konsep, Komunikasi, dan Gerak terhadap Anak dengan Hambatan Penglihatan yang disertai Hambatan Lain (MDVI). Jurnal Asesmen Dan Intervensi Anak Berkebutuhan Khusus, 9(2), 164–171.
  16. Yuniati, E. (2018). Sandplay Mempengaruhi Perkembangan Motorik Halus Anak Usia Prasekolah. Indonesian Journal of Nursing Practice, 2(2), 61–67.