Main Article Content
Abstract
This research was developed with a multimedia development stage consisting of 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing and Distribution. Analysis of system design using UML (Unified Modeling Language) which consists of Use Case Diagrams, Activity Diagrams and Sequence Diagrams. In the development of this 3D game using the Unity Engine as software designed for the creation and development of video games assisted by typing some coding programs. The test method uses Black-Box testing and Beta Testing. Testing and Distribution (Distribution). Analysis of system design using UML (Unified Modeling Language) which consists of Use Case Diagrams, Activity Diagrams and Sequence Diagrams. In developing this 3D game using the Unity Engine as software designed for the creation and development of video games assisted by typing some coding programs. The test method uses Black-Box testing and Beta Testing. Testing and Distribution . Analysis of system design using UML (Unified Modeling Language) which consists of Use Case Diagrams, Activity Diagrams and Sequence Diagrams. In developing this 3D game using the Unity Engine as software designed for the creation and development of video games assisted by typing some coding programs. The test method uses Black-Box testing and Beta Testing. The final results of this study can be applied with the help of typing coding so that the path points that have been created can provide information about adjacent paths so that they can find an exit path.
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References
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References
Anggara, FD. 2010. Implementation of the Breadth First Search (BFS) Algorithm in word word games
Binanto, I. 2010. Digital Multimedia Theory and Its Development. Yogyakarta: Andi.
Judge. Z. 2012. "The History of Adobe Photoshop". Jakarta: PT. Gramedia General Library.
Hendi, H. 2015. The Magice Of Blender 3D Modeling. Bandung: Informatics.
Hong, B. 2010. Breadth First Search (Flowchart). Retrieved (26 September).
Nugroho, A. 2010. Object-Based Software Engineering using the USDP Method. Andi. Yogyakarta.
Russel.S. and Norvig. P. 2010. Artificial Intelligence: A Modern Approach. New Jersey: Alan Apt.
Pranata, et al. 2015. Easy to make games and their financial potential with Unity 3D.
Pressman, RS 2010. Software Engineering: a practitioner's approach. McGraw-Hill. New York.
Daughter, AN. 2016. Optimization of Breadth First Search Alghorithm in a 3D Third Person Shooter Maze Game Engine Based on an Android Smart Agent.
Roedavan, R. 2014. Unity Game Engine Tutorial. Informatics Publishers. Bandung.
Samuel, H. 2010. Smart with Games. Jakarta: Gramedia.
Shalahuddin, M. 2011. Structured and Object Oriented Software Engineering. Bandung: Informatics.
Siswanto. 2010. Artificial Intelligence. Yogyakarta: Graha Science.
Suyanto. 2010. Artificial Intelligence Searching, Reasoning, Planning, and Learnig. Bandung: Informatics Publishers.
Tarmiandi ,. 2016. Implementation of the Breadth First Search (BFS) Algorithm in the Search for the Shortest Route of Boarding House in Central Semarang
Yudhanto, PA 2010. Designing Edu-Games Product Promotion through Events. Final report. Indonesian Computer University Bandung.