Main Article Content
Abstract
The use of digital technology in the retail business has become imperative for competing in the modern era. For businesses such as vegetable shops, the presence of a digital platform is no longer an option but a critical necessity to remain relevant and competitive in an increasingly challenging market. Garvita Fresh Vegetable Shop still relies on conventional methods for vegetable ordering, typically conducted through platforms like Instagram or WhatsApp. In this context, there is a significant opportunity to enhance efficiency and customer experience by introducing a dedicated and well-integrated e-commerce platform. Therefore, the development of an e-commerce application using the Flutter framework for Garvita Fresh is essential. This application is developed using Visual Studio Code, the Flutter framework, and Firebase as the database. Data collection methods include observation, and the system development employs the waterfall model due to its clear, practical, and well-defined stages. System testing includes Black Box and Beta Testing, ensuring that the resulting application meets the expectations of prospective users.
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References
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References
Abdurahman, H., Riswaya, A. R., & Id, A. (2014). Aplikasi pinjaman pembayaran secara kredit pada bank yudha bhakti. Jurnal Computech & Bisnis, 8(2), 61–69.
Android, D. (2011). Android. Retrieved February, 24, 2011.
Android, S. D. K. (2012). Android software development. Android: High-Impact Strategies-What You Need to Know: Definitions, Adoptions, Impact, Benefits, Maturity, Vendors, 27.
Azis, N., Pribadi, G., & Nurcahya, M. S. (2020). Analisa dan Perancangan Aplikasi Pembelajaran Bahasa Inggris Dasar Berbasis Android. IKRA-ITH INFORMATIKA: Jurnal Komputer Dan Informatika, 4(3), 1–5.
Azizah Nur Rochmah, A., Anggreini Safitri, E., Indriani, K., & Rohmah Agustina Dwi Erlina, S. (n.d.). E-commerce and Market Penetration Strategies in Overcoming Geographical Challenges in Indonesia’s Retail Industry. Journal of Contemporary Administration and Management. https://doi.org/10.61100/adman.v2i2.197
Developers, A. (2011). What is android. Dosegljivo: Http://Www. Academia. Edu/Download/30551848/Andoid--Tech. Pdf.
Fayad, M., & Schmidt, D. C. (1997). Object-oriented application frameworks. Communications of the ACM, 40(10), 32–38.
Fine, M. R. (2002). Beta testing for better software. John Wiley & Sons.
Gilski, P., & Stefanski, J. (2015). Android os: A review. Tem Journal, 4(1), 116.
Hoehle, H., & Venkatesh, V. (2015). Mobile application usability. MIS Quarterly, 39(2), 435–472.
Holzer, A., & Ondrus, J. (2009). Trends in mobile application development. International Conference on Mobile Wireless Middleware, Operating Systems, and Applications, 55–64.
Holzer, A., & Ondrus, J. (2011). Mobile application market: A developer’s perspective. Telematics and Informatics, 28(1), 22–31.
Islam, R., Islam, R., & Mazumder, T. (2010). Mobile application and its global impact. International Journal of Engineering & Technology, 10(6), 72–78.
Khawas, C., & Shah, P. (2018). Application of firebase in android app development-a study. International Journal of Computer Applications, 179(46), 49–53.
Kim, M. R., & Kim, D. M. (1989a). The Application. Photogrammetry.
Kim, M. R., & Kim, D. M. (1989b). The Application. Photogrammetry.
Liang, T.-P., & Turban, E. (2011). Introduction to the special issue social commerce: a research framework for social commerce. International Journal of Electronic Commerce, 16(2), 5–14.
Mclean, G., Al-Nabhani, K., & Alan, W. (2018). Developing a Mobile Applications Customer Experience Model (MACE)- Implications for Retailers. Journal of Business Research, 85, 325–336. https://doi.org/10.1016/j.jbusres.2018.01.018
Nidhra, S., & Dondeti, J. (2012). Black box and white box testing techniques-a literature review. International Journal of Embedded Systems and Applications (IJESA), 2(2), 29–50.
Pressman, A. (2018). Design thinking: A guide to creative problem solving for everyone. Routledge.
Raport, J. F., & Jaworski, B. J. (2001). e-Commerce. Wydawnictwa Internet Standard (2009–2013).
Sagar, S. (2024). The Impact Of Digital Transformation On Retail Management And Consumer Behavior. Issue 1. Ser, 26, 6–14. https://doi.org/10.9790/487X-2601010614
Wilson, C., & Fund, E. P. W. M. S. (1987). Application.
Windmill, E. (2020). Flutter in action. Simon and Schuster.