Main Article Content
Abstract
In the current era of globalization and modernization, the imperative to safeguard and convey cultural heritage and history to society becomes increasingly significant. Web-based virtual museums have emerged as a pivotal solution, facilitating the preservation and promotion of cultural heritage on a global scale. These virtual platforms offer visitors unprecedented access to artifact collections, transcending the limitations of physical museum visits. The immersive features, such as the ability to view objects from diverse angles and zoom in on intricate details, present a profound and engaging experience. This research is to contribute insights into the development of effective web-based virtual museums featuring 3D artifact representations, thereby making a meaningful contribution to the broader field of cultural heritage preservation. The primary objective of this study is to enrich the exploration and learning experiences of visitors in the realm of cultural heritage through digital platforms. The research employs a structured software development methodology encompassing vital stages like needs analysis, system design, implementation, testing, and maintenance. By focusing on the technological aspects, the study seeks to address challenges related to quality and reliability faced by web-based virtual museums. Furthermore, the findings aim to enhance the overall effectiveness of these museums in offering a comprehensive and captivating journey through cultural artifacts. This research is poised to not only advance the field of virtual museum development but also foster a deeper appreciation and understanding of our rich cultural heritage.
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References
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References
Besoain, F., Jego, L., & Gallardo, I. (2021). Developing a virtual museum: Experience from the design and creation process. Information (Switzerland), 12(6). https://doi.org/10.3390/info12060244
Bikmullina, I., & Garaeva, E. (2020). The Development of 3D Object Modeling Techniques for Use in the Unity Environmen. 2020 International Multi-Conference on Industrial Engineering and Modern Technologies (FarEastCon), 1–6. https://doi.org/10.1109/FarEastCon50210.2020.9271568
Budi, D. S., Siswa, T. A. Y., & Abijono, H. (2017). Analisis Pemilihan Penerapan Proyek Metodologi Pengembangan Rekayasa Perangkat Lunak. Teknika, 5(1), 24–31. https://doi.org/10.34148/teknika.v5i1.48
Curcio, K., Navarro, T., Malucelli, A., & Reinehr, S. (2018). Requirements engineering: A systematic mapping study in agile software development. Journal of Systems and Software, 139, 32–50. https://doi.org/10.1016/j.jss.2018.01.036
Du, J., & Cui, M. (2021). Intercultural Dialogues in Third Spaces: A Study of Learning Experiences of Museum Visitors. 1(1), 79–101. https://doi.org/doi:10.1515/jtc-2021-2007
Guney, Z. (2019). Considerations for human–computer interaction: user interface design variables and visual learning in IDT. Cypriot Journal of Educational Sciences, 14(4), 731–741. https://doi.org/10.18844/cjes.v11i4.4481
Kodmelwar, M. K., Futane, P. R., Pawar, S. D., Lokhande, S. A., Dhanure, S. P., & Professor, A. (2022). A Comparative Study of Software Development Waterfall, Spiral and Agile Methodology. In Journal of Positive School Psychology (Vol. 2022, Issue 3). http://journalppw.com
Laaziri, M., Benmoussa, K., Khoulji, S., Larbi, K., & Yamami, A. (2019). A comparative study of laravel and symfony PHP frameworks. International Journal of Electrical and Computer Engineering, 9, 704–712. https://doi.org/10.11591/ijece.v9i1.pp.704-712
Lawal, A., & Ogbu, R. C. (2021). A COMPARATIVE ANALYSIS OF AGILE AND WATERFALL SOFTWARE DEVELOPMENT METHODOLOGIES. In Bakolori Journal of General Studies (Vol. 11, Issue 2).
Le, T.-N., Nguyen, T. V, Le, M.-Q., Nguyen, T.-T., Huynh, V.-T., Do, T.-L., Le, K.-D., Tran, M.-K., Hoang-Xuan, N., Nguyen-Ho, T.-L., Nguyen, V.-T., Le-Pham, N.-Q., Pham, H.-P., Hoang, T.-V., Nguyen, Q.-B., Nguyen-Mau, T.-H., Huynh, T.-L., Le, T.-D., Nguyen-Ha, N.-L., … Tran, M.-T. (2023). SketchANIMAR: Sketch-based 3D Animal Fine-Grained Retrieval.
Lee, H., Park, N., & Hwang, Y. (2015). A new dimension of the digital divide: Exploring the relationship between broadband connection, smartphone use and communication competence. Telematics and Informatics, 32(1), 45–56. https://doi.org/https://doi.org/10.1016/j.tele.2014.02.001
Loaiza Carvajal, D. A., Morita, M. M., & Bilmes, G. M. (2020). Virtual museums. Captured reality and 3D modeling. Journal of Cultural Heritage, 45, 234–239. https://doi.org/10.1016/J.CULHER.2020.04.013
Mercan, G., Selçuk, Z. V., & Keskin, M. Ö. (2023). Technological Research Council of Turkey (STRCT; TÜBİTAK) 3005 Innovative Solutions Research Projects Support Program in Social and Humanities Sciences. In Journal of Human and Social Sciences (JOHASS) (Vol. 2023, Issue 2). https://dergipark.org.tr/tr/pub/johass
Ott, M., Antonaci, A., & Pozzi, F. (2013). VIRTUAL MUSEUMS, CULTURAL HERITAGE EDUCATION AND 21ST CENTURY SKILLS.
Puspasari, S., Suhandi, N., & Iman, J. N. (2019). Enhancing The Visitors Learning Experience in SMB II Museum Using Augmented Reality Technology. 2019 International Conference on Electrical Engineering and Informatics (ICEEI), 296–300. https://doi.org/10.1109/ICEEI47359.2019.8988831
Shamat, N. A., Sulaiman, S., & Sinpang, J. S. (2017). A Systematic Literature Review on User Interface Design for Web Applications. Journal of Telecommunication, Electronic and Computer Engineering (JTEC).
Takeuchi, K., Hayashi, M., & Hirayama, M. (2019). An Immersive Virtual Museum Using a Head Mounted Display. The 6th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2019) : . https://www.iieej.org/en/ievc2019/
Taylor, J., & Gibson, L. K. (2017). Digitisation, digital interaction and social media: embedded barriers to democratic heritage. International Journal of Heritage Studies, 23(5), 408–420.
Wei, O. C., Majid, Z., Setan, H., Ariff, M. F. M., Idris, K. M., Darwin, N., Yusoff, A. R., & Zainuddin, K. (2019). THREE-DIMENSIONAL RECORDING and PHOTOREALISTIC MODEL RECONSTRUCTION for VIRTUAL MUSEUM APPLICATION - AN EXPERIENCE in MALAYSIA. ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 42(2/W9), 763–771. https://doi.org/10.5194/isprs-archives-XLII-2-W9-763-2019
Yang, H., Cai, M., Diao, Y., Liu, R., Liu, L., & Xiang, Q. (2023). How does interactive virtual reality enhance learning outcomes via emotional experiences? A structural equation modeling approach. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.1081372