Main Article Content
Abstract
This research makes how to build a 2 dimensional game with the theme of a young man named Arjun who is on the battlefield and is attacked by "Buto Ijo's troops and must go through attacks from Buto Ijo's troops to protect the “Banakeling” kingdom. The background in taking the theme Arjuna game with side scrolling game to make this game easy to play. In game research that was built using the stages of multimedia development and also using the collision detection method. The Arjuna’s Adventure Game is built based on Android. The design system in this study uses a flowchart. Testing is done with the White Box and Black Box.
Keywords
Article Details
References
- Asbudi. 2015. Building a Side Scrolling Game "Grim Reaper Flying In The Darkness". Thesis. STMIK Widya Cipta Dharma.
- Bevilacqua, Fernando, 2013. Finite-State Machines Theory and Implementation.
- Binanto, Ivan. 2010, Basic Digital Multimedia Theory and Development. Yogyakarta: Andi Offset Publisher.
- Erwin, & Purba, FR (2013). "TRUE DESTINY" RPG Game USING THE RPG MAKER VX APPLICATION. Journal of Engineering and Computer Science, Vol. 02 No. 1.
- Haryono, SR (2015). Design of a Surabaya Culture Themed Side Scrolling Action Role-Playing Game Using Android-Based Unity.
- Hotija, Siti. 2018. Building a Smart Edugame "Flora The Explorer" with Finite State Machine Modeling. Thesis. STMIK Widya Cipta Dharma.
- Indrajani. 2011. Database Design in All in 1, PT. Elex
- Computindo Media,
- Istiyanto, Jazi Eko. 2013. Smartphone Programming Using SDK
- Android and Android Hacking. Yogyakarta: Science Graha.
- kevin. 2018. Implementation of Line of Sight and Image Recognition Algorithms of the Level in Android-Based Game Platforms. Palembang : STMIK Palcomtech
- Kuniadi, B., Puspitaningrum, D., & Coastera, FF (2017). Dan Design
- Making a Text Message Steganography Application on Digital Audio With
- Munir, 2017. Multimedia Concepts and Applications in Education.
- Mustaqbal, MS, Firdaus, RF & Rahmadi, H., 2015. Application Testing Using Black Box Testing Boundary Value Analysis. Scientific Journal of Applied Information Technology, Volume I.
- Nafianto, Rizky. Mohammed. 2017. Implementation of the Finite State Machine Algorithm as a Determinant of Behavior Change in Non-Player Characters in the Kiki Adventure Game. Thesis. STMIK Widya Cipta Dharma.
- Roedavan, 2017. Construct 2 Game Engine Tutorial. Bandung: Bandung Informatics Publisher
- Rosa AS and M. Salahuddin. 2015. Structured and Object Oriented Software Engineering. Bandung : INFORMATICS.
- Schwarzl, T, 2012. 2D Game Collision Detection, USA : Createspace Independent Publishing Platform.
- Subagyo, Ariyadi. 2014. Learning Construct 2 (Design and create your own engaging, extensible, and addictive game using Construct 2). Birmingham. Packt Publishing Ltd
- Wibowo, A. (2017). There are 4 Types and 11 Game Genres, Which is Your Favorite? Retrieved, fromsz.
- Wijaya, E. (2013). Analysis of the Use of the Breadth First Search Algorithm in the Concept of Artificial Intelligence. TIME Journal, Vol. II No.
- Wijaya, E. (2013). Analysis of the Use of the Breadth First Search Algorithm in the Concept of Artificial Intelligence. TIME Journal, Vol. II No.
- Ziveria, Mira., Sefina, Ridha. & Rusli, Muhammad., (2014), Design Trainin
References
Asbudi. 2015. Building a Side Scrolling Game "Grim Reaper Flying In The Darkness". Thesis. STMIK Widya Cipta Dharma.
Bevilacqua, Fernando, 2013. Finite-State Machines Theory and Implementation.
Binanto, Ivan. 2010, Basic Digital Multimedia Theory and Development. Yogyakarta: Andi Offset Publisher.
Erwin, & Purba, FR (2013). "TRUE DESTINY" RPG Game USING THE RPG MAKER VX APPLICATION. Journal of Engineering and Computer Science, Vol. 02 No. 1.
Haryono, SR (2015). Design of a Surabaya Culture Themed Side Scrolling Action Role-Playing Game Using Android-Based Unity.
Hotija, Siti. 2018. Building a Smart Edugame "Flora The Explorer" with Finite State Machine Modeling. Thesis. STMIK Widya Cipta Dharma.
Indrajani. 2011. Database Design in All in 1, PT. Elex
Computindo Media,
Istiyanto, Jazi Eko. 2013. Smartphone Programming Using SDK
Android and Android Hacking. Yogyakarta: Science Graha.
kevin. 2018. Implementation of Line of Sight and Image Recognition Algorithms of the Level in Android-Based Game Platforms. Palembang : STMIK Palcomtech
Kuniadi, B., Puspitaningrum, D., & Coastera, FF (2017). Dan Design
Making a Text Message Steganography Application on Digital Audio With
Munir, 2017. Multimedia Concepts and Applications in Education.
Mustaqbal, MS, Firdaus, RF & Rahmadi, H., 2015. Application Testing Using Black Box Testing Boundary Value Analysis. Scientific Journal of Applied Information Technology, Volume I.
Nafianto, Rizky. Mohammed. 2017. Implementation of the Finite State Machine Algorithm as a Determinant of Behavior Change in Non-Player Characters in the Kiki Adventure Game. Thesis. STMIK Widya Cipta Dharma.
Roedavan, 2017. Construct 2 Game Engine Tutorial. Bandung: Bandung Informatics Publisher
Rosa AS and M. Salahuddin. 2015. Structured and Object Oriented Software Engineering. Bandung : INFORMATICS.
Schwarzl, T, 2012. 2D Game Collision Detection, USA : Createspace Independent Publishing Platform.
Subagyo, Ariyadi. 2014. Learning Construct 2 (Design and create your own engaging, extensible, and addictive game using Construct 2). Birmingham. Packt Publishing Ltd
Wibowo, A. (2017). There are 4 Types and 11 Game Genres, Which is Your Favorite? Retrieved, fromsz.
Wijaya, E. (2013). Analysis of the Use of the Breadth First Search Algorithm in the Concept of Artificial Intelligence. TIME Journal, Vol. II No.
Wijaya, E. (2013). Analysis of the Use of the Breadth First Search Algorithm in the Concept of Artificial Intelligence. TIME Journal, Vol. II No.
Ziveria, Mira., Sefina, Ridha. & Rusli, Muhammad., (2014), Design Trainin