Implementation of Marker Image Based Tracking Dental Care and Tooth Type "GG-Q" Based on Augmented Reality Article Sidebar PDF Buy Full Issue Published: Dec 29, 2020 Keywords: Augmented Reality , Learning Media, Dental Care and Types of Teeth, Marker Based Tracking Main Article Content Markarius Paso Software Engineering Technology, Agricultural Polytechnic of Samarinda Reza Andrea Software Engineering Technology, Agricultural Polytechnic of Samarinda Suswanto Software Engineering Technology, Agricultural Polytechnic of Samarinda Abstract Augmented Reality (AR) is a technology that allows people to visualize the virtual world as part of the real world. In simple terms AR can be defined as a real environment that is added with virtual objects, this is made possible through certain input devices. Learning media is a tool used in supporting the implementation of the teaching and learning process. In this process, it can be carried out using books or media electronics. One of them is using electronic media in the form of smart phones. In implementing it is applied to the treatment and type of teeth. The types of teeth used are incisors, canines, molars and molars . There are also cavities, tooth structure and dental care . The method used in this research is Marker based tracking. Marker based tracking is a type of Augmented Reality that recognizes a marker and identifies it to add a virtual object to the real environment. Article Details How to Cite Paso, M., Andrea, R., & Suswanto, S. (2020). Implementation of Marker Image Based Tracking Dental Care and Tooth Type "GG-Q" Based on Augmented Reality. TEPIAN, 1(4), 158-163. Retrieved from http://e-journal.politanisamarinda.ac.id/index.php/tepian/article/view/221 More Citation Formats ACM ACS APA ABNT Chicago Harvard IEEE MLA Turabian Vancouver Issue Vol 1 No 4 (2020): December 2020 Section Multimedia References Amaral, G., Bushee, J., Cordani, U. G., KAWASHITA, K., Reynolds, J. H., Almeida, F. F. M. D. E., … Junho, M. Do C. B. (2013). Implementasi Augmented Reality Image Tracking Visualisai 3d Gedung Rumah Sakit Berbasis Smartphone Android. Journal of Petrology, 369(1), 1689–1699. https://doi.org/10.1017/CBO9781107415324.004 Ananda, T. A., Safriadi, N., Sukamto, A. S., Studi, P., & Universitas, I. (2015). Penerapan Augmented Reality Sebagai Planet-Planet Di Tata Surya. Jurnal Sistem Dan Teknologi Informasi, 1(1), 1–5. Binanto, I. (2010). Multimedia Digital - Dasar Teori dan Pengembangannya. Efendi, Y., Wira, T., & Khoirunnisa, E. (2016). Penerapan Teknologi Ar (Augmented Reality) Pada Pembelajaran Energi Angin Kelas Iv Sd Di Rumah Pintar Al-Barokah. Studia Informatika, 9(1), 29–47. Eka Ardhianto, W. H. dan E. W. (2012). Augmented Reality Objek 3 Dimensi dengan Perangkat Artoolkit dan Blender. Dinamik-Jurnal Teknologi …, 17(2), 107–117. Retrieved from http://www.unisbank.ac.id/ojs/index.php/fti 1/article/view/1658 Erfa Eddy, F. N., & Mutiara, H. (2015). Peranan Ibu dalam Pemeliharaan Kesehatan Gigi Anak dengan Status Karies. Majority, 1-6. Haryani, P., & Triyono, J. (2017). Augmented Reality (Ar) Sebagai Teknologi Interaktif Dalam Pengenalan Benda Cagar Budaya Kepada Masyarakat. Simetris : Jurnal Teknik Mesin, Elektro Dan Ilmu Komputer, 8(2), 807. https://doi.org/10.24176/simet.v8i2.1614 Hunaepi, A. (2016). Implementasi Augmented Reality Terhadap Desain Iklan Sebuah Mobil Berbasis Android. Universitas Pamulang. Lorena, S., & Purnamasari, J. (2019). Pengembangan Aplikasi Promosi Produk Handphone Menggunakan Teknologi Augmented Reality Pada Mobile Android. Jurusan Teknik Komputer Universitas Komputer Indonesia, 1–8. Mustaqim, I. (2016). Pemanfaatan Augmented Reality Sebagai Media Pembelajaran. Jurnal Pendidikan Teknologi Dan Kejuruan, 13(2), 1–8. https://doi.org/10.23887/jptk.v13i2.8525 Saputro, R. E., & Saputra, D. I. S. (2014). Pengembangan Media Pembelajaran Mengenal Organ Pencernaan Manusia Menggunakan Teknologi Augmented Reality. Jurnal Buana Informatika, 6(2), 153–162. https://doi.org/10.24002/j bi.v6i2.404